Others facilitate powerful late game synergies. Some fighters secure you strategic advantages in the early game. Select fighters from each legion for 12 million possible combinations. Master your legionsĬhoose from 8 unique legions and over 100 fighters. Every game requires adaptation, but play to your strengths to achieve victory. How many waves can you last before your defenses collapse and your king falls? Outwit and break your opponents before they break you.īuild defensively to hold the line against swarms of enemies, play offensively to smash through your opponents' fighters, or prioritize economy to scale into the late game and become an unbreakable juggernaut. Empower your defenses with auras and spells, and change the tides of battle by unleashing powerful mercenary attacks. Assemble your army from over 100 unique fighters, each with its own strengths and abilities. In particular they work very well with asimovs.Endless waves of enemies threaten your king. Altho I suggest to go in test mode and experiment a little with positioning and see where they hit the most units. If you want I can post some screenshots if I get a chance to build them. Special case is array for which you also need a decent setup but when u have the setup array is one of the strongest units in the game, without setup it tends to have near 0 value. Gravlance/array are ALL about positioning. if you have ur first tank on G1, build some other melee on F1.5, In about 80% of cases it will give you better split. Splits on 10 are indeed stupid, there isn't much to do. I would much more prefer something as 2-3 batterys with caps, android, and then obliterators/asimovs. Problem with building that many prototypes and asimovs for 10 is that ur gonna get destroyed after that. All t6 but somewhat annihilator are not even close to being cost efficient, so never build them. Prototype got nice buffs in v8 but still needs more love. Satelite is sometimes useful, but usually tends to be more harmful(I sometimes use them on 21+ in dynamic). For me only viable units are: T1 and upgrades, android, astro, asimov, all artillery construct and annihilator. Ok first of all I'll give you my tier list for automaton builder. Should I build more support? The dreadnought support unit rebuilds units after death and the repair bots just fix them Right now the only units I tend to use as Astromechs, Androids, Batteries, Asimovs, Executioners and Annihilators. Is there a possible unit I might consider adding? I've bounced around trying adding another Asimov, or Androids or a dreadnought in front of the Asimov.įrom what I've found is the Asimov stun is super important late game. I know to clear wave 10 I need at least one Annihilator (Range upgrade for Dreadnought) and enough tanks to hold 10. As it's a few years old it's not perfect so I have been trying to tweak it.ġ- (Right most on the G line) Salvager >Androidģ- (Left Most on the K line) Artillery > Laser Batteryģ.5 - 5.5 - Eco to +10 total with two speed upgradesĦ- Astromech on laser battery (It's not impossible to beat the roaches without it just highly unlikely)Īs this point its where I need help. I started by tweaking parts of the pewpew laser from u/Dimlhugion. I love the Automation builder and I have been working hard to make a fair build but I can use help.
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